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grizandnorm:

Tuesday Tips — Composition 101, Rule of 1/3

This is an easy one to remember.  Divide your canvas in third, both horizontal and vertical.  And put your focal point where the line intersect.  

Sometimes I don’t always have it right away at my initial sketch, then no worries, just move around your canvas a bit and adjust it.  

This example is from KFP Legend of the Masters when I worked with Max Boas and Nate Wragg.

Cheers,

Griz

Love this and agree with it, but also think it’s good to break it for effect!

(via pixoholic)

Source: grizandnorm
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  • Question: You've mentioned that your office is closer to Brevoort's office. Giving how close you and his offices are What's the weirdest thing you seen in Brevoort office? - blaqwing
  • Answer:

    The smells and noises that come out of that office are fascinatingly disorienting and off-putting. The man is a monster.

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  • Question: Hello! Really interested in working on editing comics, but a little lost on where to get a start, being an editor yourself, any possible words of advice? - bisrael1015
  • Answer:

    Look for job postings, go to conventions and meet comics people and express your interest, become part of the comics community and it becomes easier. And you can also do this on the internet. 

    BUT it is going to be difficult to get in. There are VERY few editorial jobs in comics and very MANY people who want them. 

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  • Question: Hello! I'm interested in becoming an editor for comics and know that the entry is usually through the position of Assistant Editor. What are you (Executive/Senior level Editors) looking for in Assistant/Associate Editors besides a passion for comics and crazy organizational skills? And is the business primarily in California now or is New York still viable with positions for the diligent? Thanks! - niwalker99
  • Answer:

    HELLO NIWALKER! Marvel Comics is in New York. Though if you’re a California looking to get into comics editorial, there’s a large company moving out to LA next year who will be doing hiring.

    As for your main question, we look for diligence, differing tastes and backgrounds and skills, compatible personalities, and a certain je ne sais quoi…

    The positions are highly contested and we get lots of resumes whenever a job is posted at Disney’s job site. 

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  • Question: "He has been wondering why Charles never calls him anymore…" I think this was pretty douchy and not funny because you yourself stated at the beginning of the years that we would be seeing him soon , now its close to the end of the year and when I ask almost the same question , I get a joke , which is more of a deflection , you know you could have just skipped my question but you thinking it was wise to joke it was makes the answer douchy. I'm a paying customer month in month out - Anonymous
  • Answer:

    brevoortformspring:

    I’m sorry that you’re so touchy on this subject.

    When Nick Lowe was editing the X-MEN titles, they were planning a Juggernaut story. And when that changed and Mike Marts took over the X-MEN titles, those plans changed. I expect they’ll still get to that Juggernaut story at soem point, but exactly when I could not tell you.

    I’ll pile some more truth on Tom. SORRY YOU ARE UPSET, ANONYMOUS POSTER! Jason Aaron had planned to bring Juggernaut back in AMAZING X-MEN, but heeded the call of Star Wars and had to leave the book. Rather than saddle the new creative team with a story they weren’t invested in, the plans went by the wayside. These things happen! 

Source: brevoortformspring
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  • Question: Dear Chris, what are (in your opinion) the top 5 mistakes to avoid, when creating comics? Thank you very much in advance. - empaya-comics
  • Answer:

    dshalv:

    chrissamnee:

    I really only have 4. I tried to think of more but each new thing already fit into one of these categories. So okay, here goes:

    1) Going off script: Stick to the script whenever possible. If you think you’ve come up a with a better solution to a problem, check in with your writer and/or editor before you do execute it.. There could very well be a reason *your* idea isn’t the best one either.

    2) Being a disappearing act: If this is the job you want to do for a living, make yourself available. Answer emails. Pick up the phone. I realize that the majority of us arty types are home-bodies at heart but you have to be willing to talk to your collaborators if you want to get anything accomplished.

    3) Missing deadlines: Deadlines are in place for a reason. Turn your stuff in on time, people!! For every day late that your piece of the project is, you’re shaving off a day of work from every person who follows after you. Monthly comics can sometimes be a grind, but if we’re all getting our work in on time it can run like a well-oiled machine. Don’t be the weak link.
    And this going along with #2 but— if your deadline is fast approaching and you don’t think you’re going to hit it, don’t be ashamed. Kids get sick, accidents happen… but call your editor and let them know you’re going to be late. I’m sure they’d rather know ahead of time and be able to plan ahead with a fill-in or maybe tweaking the schedule.

    4) Doesn’t play well with others : This is a small industry and nobody benefits from jerky behavior. Treat everyone as you would want to be treated. And I do mean *everyone*. You never know who, be they intern, flatter assistant, etc,. could wind up being your boss one day.

    SOLID advice from the master.

Source: chrissamnee
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70sscifiart:

Computer Space Arcade Ad, 1970.

[Retrowaste]

I want it!!!

Source: retrowaste.com